Discover a new sense of freedom and play. Get away from the grind of the scripted and think fast on your feet. Taking an improv class is the perfect way to unleash your creativity and learn more about yourself. Looking to gain a social or creative outlet? Want to infuse more fun in your day-to-day and gain experience talking and thinking on your feet? Whether you strive to master a craft and get on stage or just cut loose for a couple hours each week, people from all walks of life will get something from this life-changing class. Let’s find the fun in life!
The main goal of this class is to get excited about having fun with improv. Be supportive, be excited, be really encouraging of what we do. Make it fun for your fellow classmate.
Foster a safe environment. Students should be physically gentle and appropriate with one another. Students should be conscientious of subject matter that people find offensive and/or insulting. Treating each other positively should be everyone’s goal. Students need to feel that they can try and fail without discomfort.
My goal is to:
Ensure that everyone participates. I encourage hesitators to go for it, and Insist that stage hogs dial it back.
Focus aggressive students on agreement and characters that like each other.
In Improv there is only what “is”; there are no mistakes.
The only reason to improvise is to have fun, the emphasis should be on having fun over becoming perfect improvisers.
Respect your group by showing up on time. Please let me know if you are going to be late or miss a class. 267-978-3391 or Jess@koolnonsense.com To respect students’ time, I will strive to finish class on time; so the later it takes to begin, the less time anyone has to play.
Be respectful – be physically gentle and appropriate with one another; strive not to offend or to be offended.
Come to class physically prepared to participate – you want to wear clothing that will enable you to do whatever anyone else does.
Accept notes – you may not agree with all of my notes; trust that all notes are
given for the sake of pushing the group forward and strive to incorporate the instruction you’ve been given. We ask that students try. One day they’ll find their own way to improvise, but this day they’re learning from their instructor.
Participate and provide others the opportunity to participate. Be mindful of being a stage hog; be mindful of hanging back.
Week 1 Improv 4 Fun
Going around the circle, each person (teacher included) introduces him/herself
to the class with a character based on their first name and a word sharing the
same first letter as their first name.
For example, “I’m Pistol Patrick” as I dance back and forth on my toes while
shooting pistols into the air. Then everyone mirrors the character while all are saying, “Our name is Pistol Patrick.”
You will need a tennis ball for this one. Everyone sitting or standing in a circle. You give
one person the ball and ask him to name as many words as possible that start
with a `P` (or any other letter), in the time it takes for the ball to get
passed along the circle. Doubles don`t count, obviously.
Notes: Tell players not to watch the ball go around when they`re `it` – they`ll just panic
and freeze. Tell them to try this with closed eyes.
Zip, Zap, Zop
is about focus and energy. As students pass the energy across the circle (in the form of a
Zip, a Zap, or a Zop), they make eye contact with the person they send the energy to,
and work together to keep the rhythm going. The activity also provides an opportunity to explore pace, specificity of choice, “energy” and sequence.
Invite students to stand in a circle. Ask the group to repeat the words “Zip, Zap, Zop” three or
four times, all together. Introduce the activity: Imagine that I have a bolt of
energy in my hands. To start the game, I will send the bolt out of energy out
of my body with a strong forward motion straight to someone else in the circle
(use hands, body, eyes, and voice to make contact across the circle) and say,
“Zip.” Explain that the next person takes the energy and passes it immediately
to someone else saying “Zap.” That person passes it on to another participant
with a “Zop.” The game continues and the
“Zip, Zap, Zop” sequence is repeated as the energy moves around the
circle. Encourage all plays to use their
whole body to send energy and to make eye contact. They can send the energy to
whomever they want but the goal is to
include all players. Practice the game. If there is a mistake, encourage
students to simply resume playing without
discussion. The group challenge is to go very quickly and stay
consistent in rhythm; if students struggle, pause the game, discuss strategy
and try again.
Red Ball concentration exercise
RED BALL, RED BULL,
BREAD BOWL – With the group in a circle, a player starts by saying, “Dustin,
Red Ball” then mimes throwing to that player who catches it, says “Red Ball,
Thank you” then passes it by saying “Lauren, Red Ball.” Then you add more
pretend balls/objects and try and keep them all going.
“YES, AND” STORY
– Everyone stands in a circle. A player starts
a story: “Billy loved his turtle.” Starting with the player to the initiator’s left,
the group builds the story sentence by sentence, literally saying “Yes, and…”
to begin each contribution: “Yes, and Billy and his turtle did everything
“YES AND” OBJECT DESCRIPTION
Everyone’s in a circle. The first player – designated by the instructor – looks into the empty space inside the circle
and says, “I see a [blank].” The next
player around the circle says, “Yes, and it is [blank].” And the play continues
with each player building in turn on top of all that came before. The first player
is the last to contribute some semblance of “Yes, and it is [blank]” to his/her
initial object; then that second player begins a new “I see a [blank].”
Welcome to BLANK Mountain a warm-up game
“Welcome to Crappy Car Mountain.”
“The mountain’s top is held on with duct tape.”
“Cellophane bushes rustle in the wind.”
“This one side is a different color than all the rest of
Welcome to BLANK Mountain – Everyone stands in a circle. Player One enters the circle, hands above his or her head to form a
“peak” by touching fingertips. Player One announces, “Welcome to [Blank]
Mountain,” with [Blank] being anything at all (ex: Yoga Mountain, Bad Haircut